AI Insights · Timothy · October 2021
Top Entertainment Mascot Games Performance in Dominican Republic Q3 2021
In Q3 2021, the top five entertainment mascot games in the Dominican Republic showed varied performance trends in downloads, revenue, and active users, with notable spikes and steady growth across different metrics.
In Q3 2021, the top five entertainment mascot games on a unified platform in the Dominican Republic exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Sonic Dash: Fun Endless Runner by SEGA experienced a significant rise in weekly revenue, peaking at around $87 in the last week of September. Weekly downloads saw a substantial increase mid-quarter, reaching approximately 15.3K in the week of August 30. Active users also showed a steady increase, culminating in about 73.7K by the end of the quarter.
Minion Rush: Running game from Gameloft saw a relatively stable revenue stream, with weekly earnings hovering around $43. Downloads fluctuated slightly but showed an upward trend, peaking at roughly 4.3K in the last week of September. The game’s active user base grew steadily, reaching around 13.6K by the end of the quarter.
Hello Kitty Nail Salon by Budge Studios had modest weekly revenue, peaking at $22 in both the last week of August and the final week of September. Downloads remained relatively stable, with minor fluctuations, ending the quarter at about 2.7K. The active user count showed a slight decline mid-quarter but rebounded to approximately 18.7K by the end of September.
Sonic Forces: Run Battle Game also by SEGA, had a varied revenue pattern, with peaks reaching $52 in the initial weeks of Q3. Weekly downloads were steady, with a notable increase towards the end of the quarter, reaching around 3.1K. Active users demonstrated consistent growth, ending the quarter with about 20.9K.
Sonic Dash 2: Sonic Boom, another SEGA title, saw its weekly revenue peak at $79 at the end of August. Downloads showed a gradual increase, peaking at approximately 2.1K in the last week of September. The active user base grew steadily throughout the quarter, reaching about 10.7K by the end of September.
These insights come from Sensor Tower, where more detailed data and analysis can be found.